Thursday, July 7, 2016

Artefact Production Mockup



Here's the "Rabbit" Artefact i created in Qubicle.

It's just a mockup, ^_^; we probably won't have Rabbit as "Old Artefact telling a story about an old civilization"!! I only had a Rabbit example at hand... so i used if for the purpose of the production mockup.

The level of details this rabbit has seems acceptable if we compare it to CROSSY ROAD graphics:


So i think a skilled artist could create great artefacts of various shape and style using this kind of size constraint ^_^

Production Mockup

Here's the method i used to create this Rabbit and how i made sure this rabbit can be breakdown in 3 fragments and finally that puzzle around those fragments are going to be great.


1) Creating the Bounding volume


  • i used green cubes (made of 4x4x4 voxel cubes) to create a bounding volume for the Rabbit.
  • The rabbit would have to fit inside the shape created by those green cubes, so later on we'll be able to divide the rabbit into fragments which works with our puzzle gameplay.
  • then i built the Rabbit, being cautious to keep his voxel inside the bounding volume. 

2) Dividing the Artefact




  • I divided the rabbit into 3 fragments.
  • I made sure to cut the rabbit artefact always on multiple of 4, so fragment would be suitable for puzzle. 
  • I made those fragment asymmetric to vary puzzle shapes.

3) Puzzle Mockups

  • I created soil_frail and soil_hard gameplay cubes in Qubicle, using 4x4x4 voxel cube.




  • here you can see the full puzzle on the left and on the right after removing some soil



  • Another puzzle mockup, this time with the head fragment.


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