You're an archeologist carefully removing dirt to discover an ancient Artefact.
- The tool damage the artefact but is needed to remove the soil.
- When removing soil, if an artefact is behind, the tool damage it.
- Player has to find a way to remove the soil without destroying the artefact.
Rules
- Fragment hit point
- Fragment have [4] hit points (FHP)
- when FHP reach 0, the fragment is destroyed ; player didn't succeed the puzzle
- Digging Effect
- Tap to remove a soil cube
- Removing a soil cube has an effect on the cube behind it.
- The face hit determined which cube behind receive the effect.
- Cubes types and digging effects
- Hard Soil
- hard soil has 2 Hit points
- when its hit points reach 0, it is removed.
- Rock
- Rocks are special 'blocking' ingredients ; player needs to carefully remove them.
- Shake: when a rock shake, it damages surrounding fragment; - 1 FHP if any of the 6 orthogonal neighbours is a fragment.
- Rocks are automatically removed when they have only 1 neighbour (later we could add a hold and slide control so player remove it himself).
Dynamics
Consider the following 2D puzzle made of soil, fragment and hard soil.
- Situation A
- player has 2 good choices (green dot) and 1 bad choice (red dot)
- player has be careful of "what's behind"; maybe it's a fragment and it would be damaged. We could use this lack of information (what is behind?) as a difficulty parameter. Player would have to make hypothesis and search ways to confirm them.
- Situation B
- To remove the Hard Soil, player has to damage it 2 times. If player dig the wrong soil direction (red dot inside the circle) he won't be able to remove the hard soil.
- Depending on player choice, he might not be able to remove all Cubes, and so don't succeed the puzzle.




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